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Glenn Storm Address Studio City, CA 91602 Glenn Storm Design "at" gmail "dot" com What I Do Collaborate to develop experiences that tell a memorable story. Goals What I Seek A design team role with a great group working on meaningful projects. How I Plan To Do That By using a broad skill set, informed by varied perspectives and adapted to priority needs. What I Do Regardless Game and Level Design; Level, A.I. and Gameplay Scripting; Concept and Story Development Design & Direction Game Design Star Wars: The Clone Wars & Sonic The Hedgehog for the LeapFrog Didj handheld console. Animation Character & EFX theatrical animation, including The Iron Giant, Osmosis Jones and Sinbad. Theater & Film Direction for theater & film / video. Story & character development. Script analysis. Experience Employment 5 years as a game designer, 10 years as a character / EFX animator for film & tv. Education BFA '92, MFA '95 Film / Video at CalArts, AA '90 Fine Art at West Valley College. Skills Game balance, character and story, all creative apps, scripting, A.I. & gameplay tuning. Portfolio Maps & Mods Maps: Doom, Quake, Duke3D, Unreal 200x. Mods: Unreal mutators, NPCs & tools for SP / CoOp. Games An "acoustic" game, tabletop strategy, PC platformer, casual and action browser games. Characters & Stories Animation demo reels, character design & story boarding portfolios, screenplays. Links Websites Glenn Storm and Family, Hot Iron Productions Profiles LinkedIn, CreativeHeads, Internet Movie DataBase, MobyGames Blogs & Wikis Gamasutra, SuperApe, Open Interview |